ThatKindSoul.org
Saturday, December 31, 2011
Enthusiasm
Saturday, December 3, 2011
Wednesday, November 23, 2011
Tuesday, November 15, 2011
Jogging
Sunday, November 13, 2011
Thursday, November 10, 2011
Give attention, not more time

Attention is a scarce resource, perhaps one of the most limited one. Attention unlike time, could not be earned nor stored for the future. Each day, we have very limited amount in those conscious moment. We could spend it during work, driving a car, playing games or have a conversation with someone. We are doing trade off whenever we choose to spend it on something more valued by us. As much as technology has helped us do more, our amount of attention has not increased.
Wednesday, November 9, 2011
Soap
Learning about logic

Friday, November 4, 2011
Tuesday, November 1, 2011
Recognizing the maker

Dempsey
Monday, October 24, 2011
Body language

Sunday, October 23, 2011
An approach to Interior Design
When looking at a poster, a logo, or painting, our attention is focused within a location; space art. When enjoying a piece of music, it takes up a period of time. To re-live this moment of enjoyment, a similar period of time has to be committed; time art.
Spatial planning is a combination of both space and time art. When one walks around to experience a spatial quality, he experiences these elements with the aid of time. Adjectives such as far/near or crowded/spacious, take on their meaning with the passing of time.
Therefore, when designing spaces, users experiences in the many dimensions of time need to be taken into consideration. When we ignore it, spaces are treated with a single dimension - the present.
Spatial experiences are not stagnant. The experience of any space is the result of one’s encounters and attachments in the past. This past influences our interpretation of proximal cues, thereby contributing to the meaning we assign to spaces.
Similar to how one documents his thoughts in a journal, space designing is a process of equal function. I believe that people assign meaning to spaces and it is the designer’s role to understand and create meaningful spatial experiences through systematic consultations with user(s).
I believe the role of a designer is similar to that of a midwife. Individuals know what is ideal based on their experiences, and hence designers facilitate (with knowledge of building code and aesthetic) in the birth from imagination to reality through a series of consolidation and understanding of the "meaning of spaces" assigned by the user.If there is any possibility is creating healing spaces, these identified meaning is critical and essential building block in creating quality environment which has characteristic rooted in user(s) past.
Discouragement

I suppose there are 2 form of discouragement we need to be aware of. The first is simply in the environment where it bring out the weakness in us. These are the moment where the situation exposes our weakness and inadequacy, making it undesirable to proceed. The next form is subtle, focusing on the reward or intention of actions. And you already might notice the difference between these two; First one being the things we wish to avoid where the other the very driven intention of action.
Wednesday, October 12, 2011
Staying Curious




















